Sanctus Bake Product Box - Blender Texture Baking Addon
Blender 4.5+ Compatible
Bake any Node output
Simplify Bake Workflow

Sanctus Bake

Free Companion Baking Addon for Sanctus Library & Viz

A free companion addon designed for Sanctus Library and Sanctus Viz. Simplifies the process of baking materials, and also Decals applied by Sanctus Library.

    EXTENSION READY

    Install & Update within Blender

    This product is Extension-Ready once you link the repository, You will be able to install and update from within Blender.

    Learn More
    HIGHLIGHT

    Bake Sanctus Library and Viz materials in 1 click

    Designed to simplify the baking process for Sanctus materials/p>

    • Improve Viewport Performance
    • Bake Materials to use in other engines
    • ACEScg compatible

    ⚠️ Sanctus Bake is not a general-purpose baking addon. It bakes from node output sockets, not from diffuse/glossy/transmission render passes.

    Why Sanctus Bake?

    The companion baking addon for the Sanctus ecosystem.

    🔌

    Bake Any Node Output

    Bake any non-shader node (Color, Float, Vector) output.

    📦

    Sanctus Library & Viz Ready

    One-click bake of Library and Viz materials into PBR texture maps for game engines.

    🎯

    Decal Baking

    Bake Decals applied with Sanctus Library directly into your texture maps.

    🌐

    Mesh Maps

    Generate Ambient Occlusion and Dirty Color maps from your mesh geometry.

    📦

    Multi Slot Materials

    Bake Objects with multiple material slots into a single texture map set

    🔄

    ACEScg Pipeline Support

    Dynamically handles any Blender OCIO working space

    HIGHLIGHT

    Bake Any Node Output

    Vector, Float, Color, select the node and bake

    • Select the node
    • Add to baking job
    • Bake

    Simplify your Workflow

    One click baking for Sanctus Library and Viz materials

    System Requirements

    Blender Version 4.5+
    Operating System Windows, macOS, Linux
    Hardware Standard workstation. GPU recommended for faster baking.

    Frequently Asked Questions

    It bakes the output of node sockets (Color, Float, Vector) into texture maps. Designed as a companion for Sanctus Library and Sanctus Viz.

    Not exactly. Sanctus Bake works by reading node output sockets and Principled BSDF inputs — it doesn't use traditional render pass baking. Best used with Sanctus Library or Sanctus Viz materials.

    Yes! Decals applied with Sanctus Library can be baked directly into your texture maps.

    Yes, completely free. No hidden costs or trials.