A free companion addon designed for Sanctus Library and Sanctus Viz. Simplifies the process of baking materials, and also Decals applied by Sanctus Library.
This product is Extension-Ready once you link the repository, You will be able to install and update from within Blender.
Designed to simplify the baking process for Sanctus materials/p>
⚠️ Sanctus Bake is not a general-purpose baking addon. It bakes from node output sockets, not from diffuse/glossy/transmission render passes.
The companion baking addon for the Sanctus ecosystem.
Bake any non-shader node (Color, Float, Vector) output.
One-click bake of Library and Viz materials into PBR texture maps for game engines.
Bake Decals applied with Sanctus Library directly into your texture maps.
Generate Ambient Occlusion and Dirty Color maps from your mesh geometry.
Bake Objects with multiple material slots into a single texture map set
Dynamically handles any Blender OCIO working space
Vector, Float, Color, select the node and bake
One click baking for Sanctus Library and Viz materials
It bakes the output of node sockets (Color, Float, Vector) into texture maps. Designed as a companion for Sanctus Library and Sanctus Viz.
Not exactly. Sanctus Bake works by reading node output sockets and Principled BSDF inputs — it doesn't use traditional render pass baking. Best used with Sanctus Library or Sanctus Viz materials.
Yes! Decals applied with Sanctus Library can be baked directly into your texture maps.
Yes, completely free. No hidden costs or trials.