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Plastic

plastic-4b

Technical Details

Render Engines Compatibility: Cycles, Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: 1/3
Can be baked: Yes (How to bake materials)

Parameters

▼ BASIC
Color: TODO
Roughness: TODO

▼ SURFACE DETAILS
scratches ammount: TODO
Grime: TODO
Surface texture: TODO

▼ TRANSMISSION
Transmission: TODO
Transmission Roughness: TODO

▼ OTHERS
Scale: TODO
Seed: TODO
Bump: TODO
Replace Vector (Only visible in the Shader Editor): An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
blender-q8shdnyd40
This is especially useful with materials that require UVs when the surface is not 1:1 ratio and you need to adjust the scale
More about stretched textures & mapping

User's Gallery

plastic-user-01
Render by Justin


Do you want to be featured in the user's gallery?
Submit your render or video in the #submit-render channel of Sanctus Library discord: Link: https://discord.gg/BjzqNmv68H