Sci Fi Fabric V1
Technical Details
Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)
Parameters
▼ SURFACE
Color1: Color 1
Color2: Color 2
Color3: Grid Color
Metallic: Metallic
Roughness: Roughness
▼ DETAILS
Variation: Color variations
Iridescence: Iridescence
▼ OTHERS
Scale: overall scale
Displacement: displacement multiplier
Bump: bump multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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