Wave Linear
Parameters
Color Input: Color input
Metallic Input: Metallic Input
Roughness Input: Roughness Input
Normal Input: Normal Input
Scale: Texture Scale
Rotation: Texture Rotation
Bump: Bump Multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
Mask Input (Optional): An input where you can plug an image texture or procedural mask to replace the areas where the effect is applied.
Mask Factor: Controls the strength of the linear wave mask.
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