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Cable On Surface C

cable_on_surface.jpgcable_on_surface_c.jpg

Technical Details

Asset Type: Geometry Nodes Asset

Usage

Select a target MESH object, use the Draw on Surface button in the Addon panel to draw this asset on its surface.

Parameters

Cable Material: By default the cable has a material assigned that allows you to change the color on the same modifier, but you can change it to any other material if you want
Cable Color: Cables color
Cable Roughness: Roughness of the cable
Cable Resolution: The mesh resolution of the cable
Cable Radius: Sets the cable radius
Auto Handles: Smooths out sharp corners converting handles to auto
Target Object: The object where you are drawing the cables. The endpoints uses the normal of the target object to get aligned to it's surface
Target Collection: Objects in this collection will also be considered to align the endpoints, this allows you to create cables that go from one object to another
Cables Distance: The distance from the cable to the object's surface
Replace Tips: Replace the ends of the cable
Tips: Replace the ends of the cable
Tips Handles: The distance of the curve handle at the endpoints
Tips Distance: The distance from the endpoints to the surface (if you change the endpoints this will help you adjust to the new shape)
Tip Scale: Adjusts the scale of the cable's end cap objects.
Tip Offset: Adjusts the offset distance of the cable endpoints to the target surface.
Tip Color: Sets the base color for the cable's endpoint tips.
Tip Metallic: Metallic of the tips (only for the default tips, if you replace them with a custom object the material of that object will replace this)
Tip Roughness: Roughness of the tips (only for the default tips, if you replace them with a custom object the material of that object will replace this)
Tip Light Color: Light Color of the tips (only for the default tips, if you replace them with a custom object the material of that object will replace this)
Tip Light Str: Light Strength of the tips (only for the default tips, if you replace them with a custom object the material of that object will replace this)


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