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Herringbone V2

herringbone_v2_01.jpgherringbone_v2_02.jpgherringbone_v2_03.jpgherringbone_v2_04.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)

Parameters

▼ WOOD

Color 1: Wood color 1
Color 2: Wood color 2
Color Variation: Color variation per tile
Roughness: Roughness
Roughness Variation: Roughness variation per tile
Roughness Grime: Roughness grime

▼ TILES

Pattern: Tiles scale ratio
Rotation: Rotate tiles
Gap: Gap between tiles
Gap Height: How deep is the gap
Tilt Intensity: Tile tilt intensity
Tilted Tiles: Tiles tilt probability
Seed: Gives different results using the same parameters

▼ KNOTS

Knots: Knots color
Kots intensity: Knots intensity
Knots Amount: Knots amount
Knots Scale: Knots texture scale

▼ OTHERS

Displacement: Displacement multiplier
Bump: Bump multiplier
Scale: Knots texture scale
Replace Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


herringbone2c
Render by Sanctus

herringbone2b
Render by Sanctus

herringbone2
Render by Sanctus

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