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Basic Worn Metal

basic_worn_metal_01.jpgbasic_worn_metal_02.jpgbasic_worn_metal_03.jpgbasic_worn_metal_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

Color: Metal Color
Metallic: Metalness
Roughness: Roughness
Roughness Variation: Roughness variation / grime

▼ COLOR VARIATION

Hue: Hue variation
Saturation: Saturation variation
Value: Value variation

▼ OTHER

Seed: Gives different results using the same parameters
Detail Scale: Surface Texture Scale
Overall Scale: Overall Scale (texture + variations)
Bump: Bump multiplier
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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