Dents
Parameters
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
Seed: Gives different results using the same parameters.
Scale: Dents texture scale.
Distortion: Amount of distortion applied to the dents texture
Detail: Adds detail to the dents texture
Amount: Amount of dents.
Height: Height of the dents testure
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