Clouds Texture
Parameters
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
Scale: texture scale
Mix 1: texture mix 1
Mix 2: texture mix 2
Distortion 1: texture distortion 1
Distortion 2: texture distortion 1
Detail 1: texture detail 1
Detail 2: texture detail 2
Noise Seed: Noise seed
Constant Seed: Constant output seed
Contrast: texture contrast
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