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Plastic

plastic_01.jpgplastic_02.jpgplastic_03.jpgplastic_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ BASIC

Color: Color of the plastic material.
Roughness: Controls the roughness of the plastic material.

▼ SURFACE DETAILS

scratches ammount: Controls the amount of scratches on the plastic surface.
Grime: Controls the amount of grime on the plastic surface.
Surface texture: Adds bump texture to the plastic surface.

▼ TRANSMISSION

Transmission: Controls the amount of light transmitted through the plastic.
Transmission Roughness: Controls the roughness of the light transmitted through the plastic.

▼ OTHERS

Scale: Overall material scale
Seed: Gives different results using the same parameters
Bump: Multiplier for the bump
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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