Plastic
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
▼ BASIC
Color: Color of the plastic material.
Roughness: Controls the roughness of the plastic material.
▼ SURFACE DETAILS
scratches ammount: Controls the amount of scratches on the plastic surface.
Grime: Controls the amount of grime on the plastic surface.
Surface texture: Adds bump texture to the plastic surface.
▼ TRANSMISSION
Transmission: Controls the amount of light transmitted through the plastic.
Transmission Roughness: Controls the roughness of the light transmitted through the plastic.
▼ OTHERS
Scale: Overall material scale
Seed: Gives different results using the same parameters
Bump: Multiplier for the bump
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
User's Gallery
Have your render featured here!
Do you want to be featured? Submit a render using this asset to our Discord



