Herringbone Tiles
Technical Details
Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
▼ TILES
Pattern: Switch tile length
Pattern Angle: Rotates the pattern
Tiles Height: Tiles height
Bump / Displacement: Switch between Bump and Displacement methods for the tiles height
▼ TILES SURFACE
Color1: Tiles color
Roughness: Tiles roughness
Variation per tile: Variates color per tile
Textured Color: adds texture to the tile color
Textured Surface: adds texture to the tile surface height
▼ MORTAR
Mortar: Mortar width
Mortar Color: Mortar color
▼ DETAILS
Dirt Color: Dirt color
Dirt Factor: Dirt factor
▼ OTHERS
Scale: Overall Scale
Seed: Gives different results using the same parameters
Bump: Bump Multiplier
Displacement: Switch between Bump and Displacement methods for the tiles height
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
User's Gallery
Have your render featured here!
Do you want to be featured? Submit a render using this asset to our Discord



