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Herringbone Tiles

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Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ TILES

Pattern: Switch tile length
Pattern Angle: Rotates the pattern
Tiles Height: Tiles height
Bump / Displacement: Switch between Bump and Displacement methods for the tiles height

▼ TILES SURFACE

Color1: Tiles color
Roughness: Tiles roughness
Variation per tile: Variates color per tile
Textured Color: adds texture to the tile color
Textured Surface: adds texture to the tile surface height

▼ MORTAR

Mortar: Mortar width
Mortar Color: Mortar color

▼ DETAILS

Dirt Color: Dirt color
Dirt Factor: Dirt factor

▼ OTHERS

Scale: Overall Scale
Seed: Gives different results using the same parameters
Bump: Bump Multiplier
Displacement: Switch between Bump and Displacement methods for the tiles height
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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