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Fabric

fabric_01.jpgfabric_02.jpgfabric_03.jpgfabric_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ FABRIC

Fabric Color 1: Fabric Color 1
Fabric Color 2: Fabric Color 2
Color Variation: Adds variation in the color
Color Variation 2: Adds variation in the color
Variation random: randomize the location of variation threads
Roughness: Fabric Roughness
Subsurface Scale: Controls the scale of subsurface scattering for the fabric material.
AO: Ambient Shadows

▼ THREAD

Thread Count: thread count
Color: Thread color

▼ OTHERS

Scale: Overall Scale
Bump: Bump Multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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