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Car Paint V3

car_paint_v3_01.jpgcar_paint_v3_02.jpgcar_paint_v3_03.jpgcar_paint_v3_04.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: No

Parameters

▼ BASIC

Color: Color when there is a steep angle between the line of sight and the surface
Blend: Blending of color 1 and 2
Paint Roughness: Paint roughness

▼ PARTICLES

Metal Particles Ratio: Controls the amount of particles
Metal Particles Roughness: Roughness of the particles

▼ CLEARCOAT

Clearcoat: Adds coating
Clearcoat Roughness: The roughness of the coat

▼ OTHERS

Scale: Texture scale
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


car-paint-v3-thumb
Render by Sanctus

car-paintv3-02
Render by Sanctus

car-paintv3-01
Render by Sanctus

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