Car Paint V3
Technical Details
Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: No
Parameters
▼ BASIC
Color: Color when there is a steep angle between the line of sight and the surface
Blend: Blending of color 1 and 2
Paint Roughness: Paint roughness
▼ PARTICLES
Metal Particles Ratio: Controls the amount of particles
Metal Particles Roughness: Roughness of the particles
▼ CLEARCOAT
Clearcoat: Adds coating
Clearcoat Roughness: The roughness of the coat
▼ OTHERS
Scale: Texture scale
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
User's Gallery
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Render by Sanctus

Render by Sanctus

Render by Sanctus
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