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Rustic Tiles

rustic_tiles_01.jpgrustic_tiles_02.jpgrustic_tiles_03.jpgrustic_tiles_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

Overall Scale: Overall Scale
Bump/Displacement: Switch Between Bump and Displacement methods
Seed: Gives different results using the same parameters

▼ TILES

Width: Tile width (a 0.2 tile will fit 5 times on an overall material scale of 1)
Length: Tile length (a 0.2 tile will fit 5 times on an overall material scale of 1)
Offset row: Offset every other row position
Roughness: Tiles surface roughness
Height: Tiles height (increase bump or displacement depending on the method you are using)
Angle: Tiles placement angle

▼ PATTERN

Color 1: Color 1
Color 2: Color 2
Texture Height: Tile texture Height (bump or displacement, depending on the method used)
Texture Detail: Tile noise texture detail
Texture Roughness: Tile noise texture roughness
Texture Scale: Tile noise texture scale
Color Variation: Add variation of color between tiles

▼ MORTAR

Thickness: Controls the thickness of the mortar lines.
Color: Sets the color of the mortar.
Roughness: Tiles surface roughness
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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