Cardboard
Technical Details
Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)
Parameters
▼ COLOR
Base Color 1: Base Color 1
Base Color 2: Base Color 2
▼ PARTICLES
Particles: colored particles in cardboard
Particles Seed: Gives different results using the same parameters
Accent 1: Accent 1
Accent 2: Accent 2
Accent 3: Accent 3
▼ PATTERN
Waves Height: Waves Height
Waves Amount: Waves Amount
▼ OTHERS
Scale: Overall pattern Scale
Bump: Bump multiplier
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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Render by Sanctus
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