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Camo Desert

camo_desert.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ COLOR

Color1: Color 1
Color2: Color 2

▼ DETAILS

Detail: Detail
Roughness: Roughness

▼ OTHERS

Scale: Scale
seed: Gives different results using the same parameters
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


camo-thumbnailb
Render by Sanctus

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