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Ranch

ranch.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: No

Parameters

Base Color: Color
Roughness: Roughness
Subsurface Color: Subsurface Color
Subsurface Multiplier: Subsurface Scale
Shadow Str: Shadow intensity
Subsurface Anisotropy: Subsurface Scattering Anisotropy
Transmission Weight: Transmission Weight
Particles Color: Color of particles
Particles Factor: Particles intensity
Particles Subsurface: Subsurface control for particles
Particles Transmission: Transmission control for particles
Particles Range: Particles blend
Particles Scale: Particles texture scale
Texture Scale: Bump texture scale
Texture Detail: Bump texture detail
Bump: Bump multiplier
Object Dimension: Scales all parameters proportionally when Auto Dimensions is not active
Auto Dimensions: Scales all parameters proportionally to the dimension of the object
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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