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Polyethylene

polyethylene_01.jpgpolyethylene_02.jpgpolyethylene_03.jpgpolyethylene_04.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)

Parameters

▼ BASIC

Plastic Color: Documentation in progress...
Plastic Roughness: Documentation in progress...

▼ SURFACE DETAILS

Grimes: Documentation in progress...
Damage Color: Documentation in progress...
Damage Roughness: Documentation in progress...

▼ BEVEL

Bevel Radius: Documentation in progress...

▼ OTHERS

Scale: Documentation in progress...
Seed: Documentation in progress...
Bump: Documentation in progress...
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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