Polyethylene
Technical Details
Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)
Parameters
▼ BASIC
Plastic Color: Documentation in progress...
Plastic Roughness: Documentation in progress...
▼ SURFACE DETAILS
Grimes: Documentation in progress...
Damage Color: Documentation in progress...
Damage Roughness: Documentation in progress...
▼ BEVEL
Bevel Radius: Documentation in progress...
▼ OTHERS
Scale: Documentation in progress...
Seed: Documentation in progress...
Bump: Documentation in progress...
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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