Cracks
Parameters
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
Seed: Gives different results using the same parameters.
Scale: Cracks texture scale.
Cracks Shape: Controls the overall shape of the cracks.
Cracks Detail: Adds detail to the cracks texture.
Cracks width: Controls the width of the cracks.
Height: Height of the crack mask pattern.
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