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Star A Tiles

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Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

Overall Scale: overall material scale
Bump/Displacement: Switch between bump and displacement
Seed: Gives different results using the same parameters

▼ TILES

Scale: Tiles scale
Roughness: Tiles Roughness
Height: Tiles Height
Angle: Tiles Angle

▼ PATTERN

Color 1: Star tiles color
Color 2: Small tiles color
Color Variation: Adds color variation to the pattern.

▼ TEXTURED

Textured: Enables or disables the textured effect.
Texture Scale: Controls the scale of the texture.
Texture Detail: Adjusts the detail level of the texture.
Texture Roughness: Controls the roughness of the texture.
Height: Tiles Height
Alter Color: Alters the color of the texture.

▼ MORTAR

Thickness: Mortar thickness
Color: Mortar color
Roughness: Tiles Roughness
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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