Brick Coordinates
Parameters
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
Scale: Controls the overall scale of the brick coordinates.
Seed: A seed to generate different brick coordinate variations.
▼ TILES
Size X: Controls the size of the bricks on the X axis.
Size Y: Controls the size of the bricks on the Y axis.
Offset: Offsets every other brick row.
Random Offset: Adds random offset to the bricks position.
Round Corners: Rounds the corners of the brick tiles.
Mortar: Controls the thickness of the mortar between the bricks.
Profile: Modifies the profile of the bricks.
Bevel: Bevels the edges of the bricks.
▼ BEVEL NOISE
Scale: Controls the scale of the bevel noise.
Detail: Adds detail to the bevel noise.
Intensity: Controls the intensity of the bevel noise.
▼ TILT
XY Ratio: Amount of bricks rotated on the X and Y axes
XY Intensity: Controls the intensity of the tilt on XY axis.
Z Ratio: How many bricks are rotated on Z axis
Z Rotation: Z axis rotation intensity
▼ AUTOLEVELS
Autolevels OFF/ON: Activates or deactivates the autolevels to normalize the height on a 0 to 1 range.
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