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Herringbone Marble Tiles

herringbone_marble_tiles_01.jpgherringbone_marble_tiles_02.jpgherringbone_marble_tiles_03.jpgherringbone_marble_tiles_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

Overall Scale: overall material scale
Bump/Displacement: Switches between bump and displacement effect.
Seed: Gives different results using the same parameters

▼ TILES

Scale: Controls the scale of the tiles.
Roughness: Controls the roughness of the tiles.
Height: Controls the height (displacement) of the tiles.
Angle: Controls the angle (rotation) of the tiles.

▼ MARBLE

Scale: Controls the scale of the tiles.
Base Color: Base color of the marble.
Veins Color: Color of the marble veins.
Veins Intensity: Intensity of the marble veins.
Veins Shape: Controls the shape of the marble veins.

▼ PATTERN

Pattern Ratio: Controls the tiles pattern ratio.
Color Variation: Adds brightness variation per tile pattern.

▼ MORTAR

Adjust Coords: Adjust the mortar coordinates.
Thickness: Controls the thickness of the mortar.
Color: Color of the mortar.
Roughness: Controls the roughness of the tiles.
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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