Chevron Wood
Technical Details
Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)
Parameters
▼ PATTERN
Tile length: Tile length
Tile width: Tile width
Rotation: Pattern rotation
Gap: Gap width
Gap shadow: Gap shadow
Gap Height: Gap depth
Tilt Threshold: Tile affected by tilt probability
Tilt Factor: Tilt factor
Overall Scale: Overall Texture scale
▼ COLOR & ROUGHNESS
Color 1: Wood color 1
Color 2: Wood color 2
Color Variation: Color variation
Roughness: Roughness
Roughness Variation: Introduced variation in the roughness
Grime: Roughness grime
▼ KNOTS
Knots Scale: Knots texture scale
Knots Amount: Amount of knots
Knots Intensity: Knots visibility
Knots Aspect Ratio: knots aspect ratio
▼ OTHERS
Bump Multiplier: Bump multiplier
Displacement: Displacement multiplier
Seed: Gives different results using the same parameters
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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