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Mixed Hex A Tiles

mixed_hex_a_tiles_01.jpgmixed_hex_a_tiles_02.jpgmixed_hex_a_tiles_03.jpgmixed_hex_a_tiles_04.jpgmixed_hex_a_tiles_05.jpgmixed_hex_a_tiles_06.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

Overall Scale: overall material scale
Bump/Displacement: Switch between Bump and Displacement
Seed: Gives different results using the same parameters

▼ TILES

Scale: Controls the scale of the tiles.
Roughness: Controls the roughness of the tiles.
Height: Controls the height of the tiles.
Angle: Controls the angle of the tiles.

▼ PATTERN

Color 1: Sets the primary color for the pattern.
Color 2: Sets the secondary color for the pattern.
Color Variation: Adds color variation to the pattern.

▼ TEXTURED

Textured: Enables or disables the textured effect.
Texture Scale: Controls the scale of the texture.
Texture Detail: Adjusts the detail level of the texture.
Texture Roughness: Controls the roughness of the texture.
Height: Controls the height of the tiles.
Alter Color: Alters the color of the texture.

▼ MORTAR

Thickness: Controls the thickness of the mortar.
Color: Sets the color of the mortar.
Roughness: Controls the roughness of the tiles.
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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