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Foam

foam_01.jpgfoam_02.jpgfoam_03.jpgfoam_04.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: No
Processing/Complexity: Medium
Can be baked: No

Parameters

▼ BASIC

Foam Tint: Color of the foam.
Bubbles Tint: Color of the bubbles.
Density: Volume density
Iridescence: Iridescence
Bubbles Transparency: Bubbles transparency factor

▼ OTHERS

Scale: Overall pattern Scale
seed: Gives different results using the same parameters
Dsiplacement: Dsiplacement
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


foam2
Render by Sanctus

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