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Car Paint 2

car_paint_2_01.jpgcar_paint_2_02.jpgcar_paint_2_03.jpgcar_paint_2_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: No

Parameters

▼ COLOR

Color1: Color when there is a steep angle between the line of sight and the surface.
Color2: Color when there is a narrow angle between the line of sight and the surface.
Blend: Blending of color 1 and 2.

▼ PARTICLES

Particles: Controls the amount of particles.
Particles Color: Color of the particles.
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


car-paint-v2b
Render by Sanctus

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