Skip to content

Uv Checker

uv_checker_01.jpguv_checker_02.jpguv_checker_03.jpguv_checker_04.jpguv_checker_05.jpguv_checker_06.jpguv_checker_07.jpguv_checker_08.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: No

Parameters

Scale: Overall Scale

▼ BACKGROUND

Select Pattern: (scrolls through 8 different color palettes
Pattern / Checkers: Switch from Pattern Colors to manual Checkers Colors
Color 1: Checker Color 1
Color 2: Checker Color 2

▼ BORDERS

Color: Border Color
Alpha: Border Alpha
Thickness: Border Thickness

▼ GRID

Color: Border Color
Alpha: Border Alpha
Thickness: Border Thickness
Scale: Overall Scale

▼ ICONS

Alpha: Border Alpha
Solid Color: Color (when using Solid Mode)
Solid / Pattern: Switch between Solid and Pattern mode
Select Pattern: (scrolls through 8 different color palettes
Icon Type: Switch between Cross and Arrow icons
Scale: Overall Scale
Cross Thickness: Cross Thickness (when using Cross icon)
Color / Contrast: Switch between Color or Contrast color icons (Contrast mode will automatically use Black or White depending on which contrasts more with the background)
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


Have your render featured here!


Do you want to be featured? Submit a render using this asset to our Discord