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Concrete

aggregate_concrete_01.jpgaggregate_concrete_02.jpgaggregate_concrete_03.jpgaggregate_concrete_04.jpgaggregate_concrete_05.jpgconcrete_01.jpgconcrete_02.jpgconcrete_03.jpgconcrete_04.jpgconcrete_05.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ BASIC

Base Color: Base color of the concrete.
Contrast: Adjusts the contrast of the concrete texture.
Roughness: Concrete Roughness
Ambient Oclussion: Ambient Occlusion control

▼ TEXTURE

Texture Scale: Overall material scale
Detail: Adds detail to the concrete texture.
Bump: Multiplier for the bump

▼ OTHERS

Seed: Gives different results using the same parameters
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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