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Aggregate Concrete

aggregate_concrete_01.jpgaggregate_concrete_02.jpgaggregate_concrete_03.jpgaggregate_concrete_04.jpgaggregate_concrete_05.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

Color Palette (1 to 5): Switches between different color variations.
Roughness: Concrete Roughness
Ambient Occlusion: Procedural Ambient Occlusion control
Seed: Gives different results using the same parameters
Scale: overall material scale
Bump: Multiplier for the bump
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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