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Stylized Planks

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Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ BASIC

Color1: Wood color 1
Color2: Wood color 2
Color Variation: Color variation
Ambient Occlusion: Ambient Occlusion control
Wood Roughness: Wood roughness

▼ PLANKS

Plank Width: Plank Width
Plank Height: Plank Height
Row Offset: Offsets planks position every row
Random Offset: Adds random offset to the planks position
Round Corners: Makes the board corners round
Plank Profile: Changes the plank profile shape
Border Damage: Adds damage to the planks borders
Tilt: Tilts the planks
Wood Texture: Controls the planks wood texture scale

▼ MORTAR

Mortar: Controls the amount of mortar between planks
Mortar Color: Mortar Color

▼ NAILS

Nails: Activates nails on the planks
Nails Color: Nails Color
Nails Ammount: Adjusts the amount of nails on the planks
Nails Seed: Nails Seed (different results with the same parameters)

▼ OTHERS

Scale: overall material scale
Seed: Gives different results using the same parameters
Displacement: Multiplier for the displacement
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


planks
Render by Sanctus

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