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Paneling

paneling.jpg

Technical Details

Asset Type: Geometry Nodes Asset

Usage

Select your MESH target object, use the Apply to Mesh button in the Addon panel to add this asset to your scene.

Parameters

▼ PLATING

Plating Inset: Plating Inset
Plating Height: Plating Height
Plating Material: The plating material

▼ CUSTOM FACES

Use attribute (vertex groups): Activate custom vertex group for panels
Vertex Group: If all vertices of a face belong to this vertex group a panel will be created

▼ BOLTS

Bolt Object: The object used for the bolts
Bolts Position: Bolts position offset
Bolts Scale: Bolts instances scale
Bolts Material: The bolts material

▼ BASE OBJECT

Replace Material: Replaces object original material
Material: The material the base object uses if replaced

▼ OTHER

Failsafe: Activates the failsafe
Face Limit: If the geometry has more than these faces it will not activate
Realize Instances: Activate this Only before applying the modifier to convert instances to mesh. (It may take some processing time)


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