Paneling
Technical Details
Asset Type: Geometry Nodes Asset
Usage
Select your MESH target object, use the Apply to Mesh button in the Addon panel to add this asset to your scene.
Parameters
▼ PLATING
Plating Inset: Plating Inset
Plating Height: Plating Height
Plating Material: The plating material
▼ CUSTOM FACES
Use attribute (vertex groups): Activate custom vertex group for panels
Vertex Group: If all vertices of a face belong to this vertex group a panel will be created
▼ BOLTS
Bolt Object: The object used for the bolts
Bolts Position: Bolts position offset
Bolts Scale: Bolts instances scale
Bolts Material: The bolts material
▼ BASE OBJECT
Replace Material: Replaces object original material
Material: The material the base object uses if replaced
▼ OTHER
Failsafe: Activates the failsafe
Face Limit: If the geometry has more than these faces it will not activate
Realize Instances: Activate this Only before applying the modifier to convert instances to mesh. (It may take some processing time)
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