Tiles On Surface D
Technical Details
Asset Type: Geometry Nodes Asset
Usage
Select your MESH target object, use the Apply to Mesh button in the Addon panel to add this asset to your scene.
How to use
Apply to simple geometry to add tiles non-destructively, you can still alter the base mesh later.
Remove the modifier to apply a new one.
Parameters
Seed: Gives different results using the same parameters
Failsafe: Activates and Disables the failsafe
Limit: If the target object has more than these amount faces the generator will not execute
▼ TILES SIZE
Tile Width: Tile width
Tile Length: Tile length
Tile Height: Tile height
▼ TILES SURFACE
Tile Color: Tile color
Tile Variation: Color variation between tiles
Tile Roughness: Roughness
Material: Tiles material (Only visible in the modifiers tab, not the addon panel)
▼ GROUT
Grout Color: Grout color
Tiles Separation: Separation between tiles
Panels Separation: Separation between walls (walls are separated by angle)
Material: Tiles material (Only visible in the modifiers tab, not the addon panel)
▼ TILES PATTERN
Offset Rows: Offset every other row
X Offset Tiles: Offset tiles on local X axis
Y Offset Tiles: Offset tiles on local Y axis
Floor/Ceiling Alignment: This parameter switches the alignment of floor and ceiling to either X or Y axis
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