Plaster Wall
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
▼ SURFACE
Paint Color: Main tiles color
Plaster Color: Makes each tile a bit different in color
Plaster AO: Fake Ambient Occlusion intensity
▼ DAMAGE
Damage: Wall damage factor
Cracks: Adds cracks
Dents: Adds dents
▼ STAINS
Stains: Adds stains
Stains Scale: Controls the scale of the stains texture
Stain Color 1: First color used for the plaster wall stains.
Stain Color 2: Second color used for the plaster wall stains.
Stain Color 3: Third color used for the plaster wall stains.
▼ LEAK
Leak: Adds leaking stains
Leak Color: Leak color
Leak Roughness: Leak roughness
▼ OTHER
Scale: Controls the scale of the stains texture
Seed: Gives different results using the same parameters
Bump: Multiplier for the bump
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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