Skip to content

Plaster Wall

plaster_wall_01.jpgplaster_wall_02.jpgplaster_wall_03.jpgplaster_wall_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

▼ SURFACE

Paint Color: Main tiles color
Plaster Color: Makes each tile a bit different in color
Plaster AO: Fake Ambient Occlusion intensity

▼ DAMAGE

Damage: Wall damage factor
Cracks: Adds cracks
Dents: Adds dents

▼ STAINS

Stains: Adds stains
Stains Scale: Controls the scale of the stains texture
Stain Color 1: First color used for the plaster wall stains.
Stain Color 2: Second color used for the plaster wall stains.
Stain Color 3: Third color used for the plaster wall stains.

▼ LEAK

Leak: Adds leaking stains
Leak Color: Leak color
Leak Roughness: Leak roughness

▼ OTHER

Scale: Controls the scale of the stains texture
Seed: Gives different results using the same parameters
Bump: Multiplier for the bump
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


Have your render featured here!


Do you want to be featured? Submit a render using this asset to our Discord