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Arch Glass

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Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: No

Parameters

▼ GLASS

Vitraux Texture: Vitraux Image Texture
Roughness: Glass roughness
IOR: Index of Refraction. Defines how much light bends when entering the glass material, affecting reflections.
Light Through: Controls the amount of light that passes through the glass.

▼ VIREAUX

Brightness: Controls the brightness of the vitraux glass.
Scale: Overall material scale for the vitraux glass.
Bump: Bump multiplier for the vitraux glass.
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


arch
Render by Sanctus

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