Smart Metal V3
Technical Details
Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)
Parameters
▼ METAL
Metal Color: Metal Color
Color Variation: Adds brightness variation to the metal color.
Metal Roughness: Metal Roughness
▼ EDGES
Distance: Edge worn distance
Intensity: Edge worn intensity
Polished Edges: Amount of polished edges
Edge Textur Scale: Scale of the edge texture.
Bevel Radius: Adds a normal bevel to the edges using BEVEL node
▼ SCRATCHES
Scratches Amount: Amount of scratches
Scratches Scale: Scale of scratches
Scratches Seed: Scratches seed
Scratches Bump: Multiplier for the scratches bump effect.
▼ DIRT
AO Dirt Distance: Mask distance for the AO dirt effect
AO Dirt Blend: Mask hardness for the AO dirt effect
AO Dirt Intensity: Edge worn intensity for the AO dirt.
Only Local: at 0 dirt will form close to other objects, at 1 it will not react to other objects
Settling Dirt: Amount of settling dirt on the surface.
Dirt Scale: Dirt texture scale
Dirt Detail (Heavy): Detail for the dirt texture
DirtColor: Color of the dirt.
Dirt Bump: Dirt bump multiplier
▼ RUST
Rust Activation: Activates rust (0 not active, 1 active)
Rust Progress: A rust progress control
Rust Color1: Rust color 1
Rust Color2: Rust color 2
Rust Roughness: Rust roughness
Rust Texture Scale: Rust texture scale
Rust Seed: Rust seed
Rust Detail (heavy): Rust texture detail
Rust Bump: Rust bump
▼ DENTS
Dents Amount: Amount of dents
Dents Scale: Dents texture scale
Dents Bump: Dents bump
Dents Seed: Dents seed
Dents Detail: Dents detail
▼ OTHERS
Overall Scale: Overall scale
Bump Multiplier: Overall Bump multiplier
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
User's Gallery
DireDark by Kerensky
Created using assets from Sanctus Library.
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