Polyester Fabric
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
▼ FABRIC
Base Color: Documentation in progress...
Ambient Occlusion: Documentation in progress...
Roughness: Documentation in progress...
▼ FIBERS
Color: Value of the second color input
Intensity: Documentation in progress...
▼ SUBSUSFACE
Subsurface Weight: Blend between diffuse surface and subsurface scattering. Typically should be zero or one (either fully diffuse or subsurface)
Subsurface Radius: Scattering radius per color channel (RGB), multiplied with Scale
Subsurface Scale: Scale factor of the subsurface scattering radius
▼ OTHER
Scale: Documentation in progress...
Bump Multiplier: Documentation in progress...
Seed: Documentation in progress...
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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