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Herringbone

herringbone_01.jpgherringbone_02.jpgherringbone_03.jpgherringbone_04.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: High
Can be baked: Yes (How to bake materials)

Parameters

▼ WOOD

Saturation: Wood color saturation
Value: Wood color value
Color Variation: Variates the color between tiles
Roughness: Wood roughness

▼ TILES

Pattern: Patterns with different length of tiles (2,3,4 and 5)
Rotation: Rotate tiles.
Gap: Controls the gap between tiles
Tilt Intensity: Intensity of tilt for affected tiles
Tlted Tiles: Tiles tilt probability.
Damage Borders: Adds damage to the tiles borders.
Wood Seed: A seed for the wood (Different results with the same parameters)

▼ KNOTS

Knots: Knots color.
Kots intensity: Knots intensity.
Knots Amount: The amount of knots
Knots Seed: A seed specific to the knots (Different results with the same parameters)

▼ OTHERS

Displacement: Multiplier for the displacement (tiles shape)
Bump: Multiplier for the bump (small details in the wood)
Scale: overall material scale
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


herringbone-floor-01
Render by Sanctus

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