Quilted Leather
Technical Details
Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)
Parameters
▼ SURFACE
Base Color: Leather Color
Color Variation: Adds color variations in the fabric
Ambient Occlusion: Quilted Ambient Occlusion
Roughness: Leather Roughness
▼ TEXTURE
Cell Size: Leather texture scale
Cell Profile: Leather texture shape
Affect Color: Leather texture also affects the color
▼ QUILTED
Shape (1|2|3): Switch between 3 shape types (1, 2 or 3)
Axis (1/2): switch between 1 or 2 directions sewing stitches
Width: Quilted pattern width
Length: Quilted pattern length
Height: Quilted pattern height
Bump/Displacement: Switch between Displacement and Bump methods (displacement will require adaptive subdivision) More about
Rotation: Rotate pattern
▼ THREAD
Color: Leather Color
Roughness: Leather Roughness
Metallic: Stitches Thread Metallic
Thread thickness: Stitches Thread Thickness
Separation: Stitches Thread Separation
Height: Quilted pattern height
▼ OTHERS
Overall Scale: Overall Material Scale
Seed: Gives different results using the same parameters
Bump: Bump multiplier
Displacement: Switch between Displacement and Bump methods (displacement will require adaptive subdivision) More about
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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