Skip to content

Worn Metal

worn_metal_01.jpgworn_metal_02.jpgworn_metal_03.jpgworn_metal_04.jpgworn_metal_05.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

Color: Metal Color
Color Texture: Adjust the intensity of the base color texture.
Metallic: Material Metallic
Roughness: Metal Roughness
Roughness Variation: Roughness Variation

▼ OTHER

Seed: Gives different results using the same parameters
Texture Scale: Texture Scale
Bump: Bump
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


Have your render featured here!


Do you want to be featured? Submit a render using this asset to our Discord