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Hexagonal Tiles

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Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

Overall Scale: overall material scale
Bump/Displacement: Switch between bump and displacement.
Seed: Gives different results using the same parameters

▼ TILES

Scale: Controls the scale of the hexagonal tiles.
Roughness: Controls the roughness of the hexagonal tiles.
Height: Controls the height (displacement) of the hexagonal tiles.
Angle: Controls the rotation angle of the hexagonal tiles.

▼ PATTERN

Color 1: The main color of the hexagonal tile pattern.
Color Variation: Adds color variation to the hexagonal tile pattern.

▼ TEXTURED

Textured: Enables or disables the use of a texture on the tiles.
Texture Scale: Scales the texture applied to the tiles.
Texture Detail: Adds detail to the texture on the tiles.
Texture Roughness: Controls the roughness of the texture on the tiles.
Height: Controls the height (displacement) of the hexagonal tiles.
Alter Color: Alters the color based on the texture applied.

▼ MORTAR

Adjust Coords: Adjusts the coordinates of the mortar.
Thickness: Adjusts the thickness of the mortar lines.
Color: Sets the color of the mortar.
Roughness: Controls the roughness of the hexagonal tiles.
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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