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Rust Metal

rust_metal.jpg

Parameters

Color Input: Color input
Metallic Input: Metallic Input
Roughness Input: Roughness Input
Normal Input: Normal Input

▼ MASK

Cover: How much of the metallix areas the rust covers
Strength: Mask Strength

▼ MASK NOISE

Scale: noise scale
Detail: noise detail
Roughness: noise roughness
Bump: texture bump multiplier

▼ RUST

Replace Color: replace the color in the affected areas
Color1: Color 1
Color2: Color 2
Replace Metallic: replace metalness in the affected areas
Metallic: Metallic
Replace Roughness: replace roughness in the affected areas
Reoughness: Rust roughness
Overall Scale: Overall Scale multiplier
Seed: Gives different results using the same parameters
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures

▼ REPLACE MASK

mask input: An input where you can plug an image texture or procedural mask to replace the areas where the effect is applied
replace: 0= Original mask, 1= Replace the mask with the one plugged in the "Mask Input"


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