Metro Tiles
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
Overall Scale: overall material scale
Bump/Displacement: Switch between Bump and Displacement
Seed: Gives different results using the same parameters
▼ TILES
Width: Tile Width
Length: Tile Length
Offset row: Offsets every other tile row
Roughness: Tiles roughness
Height: Tile Height
Angle: Tilts the tiles
▼ PATTERN
Single Color: Enables a single color for all tiles
Color 1: Main tiles color
Color 2: Diamond tiles color
Color Variation: Variates color per tile
▼ MORTAR
Thickness: Mortar thickness
Color: Mortar color
Roughness: Tiles roughness
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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