Skip to content

Metro Tiles

metro_tiles_01.jpgmetro_tiles_02.jpgmetro_tiles_03.jpgmetro_tiles_04.jpgmetro_tiles_b_01.jpgmetro_tiles_b_02.jpgmetro_tiles_b_03.jpgmetro_tiles_b_04.jpgmetro_tiles_c_01.jpgmetro_tiles_c_02.jpgmetro_tiles_c_03.jpgmetro_tiles_c_04.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

Overall Scale: overall material scale
Bump/Displacement: Switch between Bump and Displacement
Seed: Gives different results using the same parameters

▼ TILES

Width: Tile Width
Length: Tile Length
Offset row: Offsets every other tile row
Roughness: Tiles roughness
Height: Tile Height
Angle: Tilts the tiles

▼ PATTERN

Single Color: Enables a single color for all tiles
Color 1: Main tiles color
Color 2: Diamond tiles color
Color Variation: Variates color per tile

▼ MORTAR

Thickness: Mortar thickness
Color: Mortar color
Roughness: Tiles roughness
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


Have your render featured here!


Do you want to be featured? Submit a render using this asset to our Discord