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Brushed Metal

brushed_metal_01.jpgbrushed_metal_02.jpgbrushed_metal_03.jpgbrushed_metal_04.jpgbrushed_metal_05.jpgbrushed_metal_06.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

Scale: Overall Scale
Angle: Texture Rotation
Color: Metal Color
Color Contrast: Add contrast to the brushed texture
Min Roughness: Minimum Roughness
Max Roughness: Maximum Roughness
Brushed Effect (normals): Brushed effect strength in normals
Bevel: Bevel normals
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


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