Skip to content

Hamburger Meat

hamburger_meat.jpg

Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: No
Processing/Complexity: Medium
Can be baked: Yes (How to bake materials)

Parameters

▼ MEAT

Subsurface Scale: Adjusts the subsurface scattering scale of the meat.
Roughness: Sets the meat roughness.

▼ BURN MARKS

Burn Marks: Controls the intensity of the burn marks on the meat surface.
Burn Marks Height: Adjusts the height of the burn marks on the meat.
Burn Marks Amount: Controls the amount of burn marks on the meat.

▼ MAPPPING

Texture Ratio: Adjusts the texture ratio of the hamburger meat mapping.

▼ OTHERS

Scale: overall material scale
Seed: Gives different results using the same parameters
Displacement: Multiplier for the displacement.
Bump (Small Detail): Multiplier for the bump
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


burg22d
Render by Sanctus

Have your render featured here!


Do you want to be featured? Submit a render using this asset to our Discord