Marble A Tiles
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
Overall Scale: overall material scale
Bump/Displacement: Switch between bump and displacement
Seed: Gives different results using the same parameters
▼ TILES
Width: Tile width
Length: Tile Length
Offset row: Offsets every other tile row.
Roughness: Bricks roughness
Height: Brick Height
Angle: Tiles rotation
▼ MARBLE TEXTURE
Scale: Texture Scale
Base Color: Base color of the marble texture.
Veins Color: Veins color of the marble texture.
Veins Shape: Changes veins shape of the marble texture.
Intensity: Intensity of the marble texture.
Color Variation: Adds brightness variation per tile
▼ MORTAR
Thickness: Mortar Thickness
Color: Mortar Color
Roughness: Bricks roughness
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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