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Wicker

wicker_01.jpgwicker_02.jpgwicker_03.jpgwicker_04.jpgwicker_05.jpgwicker_06.jpgwicker_07.jpgwicker_08.jpg

Technical Details

Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)

Parameters

Color 1: Thread Color 1
Color 2: Thread Color 2
Roughness: Roughness
Ambient Occlusion: Renders occluded parts darker
Translucent: Translucent control (this can't be baked but you can optionally add it back after baking)

▼ THREADS

X Scale: Threads pattern scale on X axis
X Separation: Space between threads along X axis
Y Scale: Threads pattern scale on Y axis
Y Separation: Space between threads along Y axis
Thread Pattern: Single or double threads along Y axis
Thread Texture: Controls thread texture intensity
Scale: Threads pattern scale on X axis
Seed: Gives different results using the same parameters
Bump: Bump multiplier
Displacement: Displacement Multiplier (set to 0 to deactivate)
Vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures


wickers
Render by Sanctus

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