Plank Flooring A
Technical Details
Asset Type: Geometry Nodes Asset
Usage
Select your MESH target object, use the Apply to Mesh button in the Addon panel to add this asset to your scene.
Parameters
Seed: Gives different results using the same parameters
Failsafe: Activates and Disables the failsafe
Limit: If the target object has more than these amount faces the generator will not execute
▼ WOOD MATERIAL
Color 1: Color 1
Color 2: Color 2
Roughness: Roughness
Plank Variation: Color variation per instance
Wood Finish: Wood finish
▼ WOOD TEXTURE
Random Offset: Randomly offset wood texture on each instance in a different direction to add variation
Distortion: Wood grain distortion
Along Grain Scale: Scale wood texture along grain
Rings Scale: Scale wood texture across grain
Overall Scale: Scale texture uniformly
▼ PLANKS SIZE
Planks Width: Planks Width
Planks Length: Planks Length
Planks Height: Planks Height
Rotate Planks: Rotates the direction of the deck 45º per step
Material: The material used on the planks
▼ PLANKS POSITION
Planks Separation: Separation between planks
Panels Separation: The generator supports a small difference in angle in the target object, it will separate it into different "islands" and you can control the separation between them with this parameter
Offset Rows: Offset every other row
Random Offset: Randomly offset wood texture on each instance in a different direction to add variation
X Offset Floor: Offset planks along local X axis
Y Offset Floor: Offset planks along local Y axis
▼ PLANKS ROTATION
X Probability: X axis rotation probability for each plank to be affected (0 no planks are affected, 1 all planks are affected)
X Factor: X axis rotation intensity for the affected planks
Y Probability: Y axis rotation probability for each plank to be affected (0 no planks are affected, 1 all planks are affected)
Y factor: Y axis rotation intensity for the affected planks
▼ KNOTS
Knots Amount: Amount of knots in the wood texture
Knots Intensity: Knots intensity
Knots Scale: Knots scale
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