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Tint Dispersion

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Technical Details

Render Engines Compatibility: Cycles Only
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Medium
Can be baked: No

Parameters

▼ GLASS

Roughness: Glass Roughness
IOR: Glass IOR
Glass Thickness: Glass Thickness makes the shadow caustics look like the glass is thicker
Base Light: Offsets the caustics colors
Light Multiplier: Multiplies the light that goes through the glass
Shadow: Turns the shadow transparent

▼ DISPERSION

Glass Dispersion: Adds dispersion
Shadow Dispersion: Adds dispersion in the shadows / caustics

▼ DISPERSION TEXTURE

Mix 1: Adds fake textures in the caustics
Mix 1 Scale: Changes the scale of the mix 1 texture
Mix 2: More transparency in the center of the caustics

▼ COLOR

Tint: Glass color
Absorption: Light to be absorbed as it passes through the volume (required to see the tint color)


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