Cable
Technical Details
Render Engines Compatibility: Cycles Only
Requires Displacement: Yes
Requires UVs: Yes
Processing/Complexity: Low
Can be baked: Yes (How to bake materials)
Parameters
▼ BASIC
Color: Cable color (it will only work with the default material assigned)
Color2: Cable 2 Color
AO Color: Ambient Occlusion control
Roughness: Cable Roughness (it will only work with the default material assigned)
Metallic: Cable Metallic (it will only work with the default material assigned)
▼ PATTERN
Turns: How twisted the cable is
Mapping: Mapping Scale
Displacement: Multiplier for the displacement
▼ TEXTURE
Texture: Surface Texture
vector: An input where you can replace the default vector, you can for example plug a UV Map node with a Mapping node or any other texture coordinate.
Adjusting mapping and stretched textures
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Render by Sanctus
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