Light Cover B
Technical Details
Render Engines Compatibility: Cycles & Eevee
Requires Displacement: No
Requires UVs: No
Processing/Complexity: Low
Can be baked: No
Parameters (Cycles)
▼ GLASS
Color 1: The first color for the light cover glass.
Color 2: The second color for the light cover glass.
Color Balance: Controls the gradient balance between Color 1 and Color 2, transitioning from top to bottom of the lamp.
IOR: Index of Refraction for the light cover glass.
Roughness: Glass roughness.
Light Through: Controls how much light passes through the glass.
Shadow Contrast: Controls the strength of the shadow generated by the pattern on the glass.
▼ PATTERN
V Iterations: The vertical frequency of the pattern on the light cover glass.
H Iterations: The horizontal frequency of the pattern on the light cover glass.
Bump: Controls the bump intensity of the pattern on the light cover glass.
Parameters (Eevee)
▼ GLASS
Color 1: The first color for the light cover glass.
Color 2: The second color for the light cover glass.
Color Balance: Controls the gradient balance between Color 1 and Color 2, transitioning from top to bottom of the lamp.
IOR: Index of Refraction for the light cover glass.
Roughness: Glass roughness.
Light Through: Controls how much light passes through the glass.
Shadow Contrast: Controls the strength of the shadow generated by the pattern on the glass.
▼ PATTERN
V Iterations: The vertical frequency of the pattern on the light cover glass.
H Iterations: The horizontal frequency of the pattern on the light cover glass.
Bump: Controls the bump intensity of the pattern on the light cover glass.
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